Technical Composer
Orchestral Composition & Adaptive Game Music
Latest Projects
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Shadow of the Road (Tactical RPG)
Japanese orchestral score, music system design & Wwise implementation
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Moonsigil Atlas (Roguelike Deckbuilder)
Complete audio design & Wwise implementation
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Soncraft (TTRPG Music)
Long-form underscore loops for tabletop sessions
See all projects
Quiet Exploration
Slow, drifting melodies for peaceful underscore.
Orchestral Adventure
Combining traditional orchestra with ethnic melodies.
Atmospheric Medieval
Rhythmic and stealthy, combining orchestral and medieval instruments.
Epic Fantasy
Bombastic and triumphant, high-fantasy music with female vocals [game track commission].
Ambient Fantasy
Ambient melodies lure you into the enchanted forest, a sense of mystery at hand [game track commission].
Orchestral Jazz
A playful jazz loop for that spy feel.
Demonstration of Adaptive Music Using Wwise
Here I’m using Wwise to make the music adapt to the player going from exploring to combat. This is done by using real-time, in-game parameters (number of enemies), so that the music changes seamlessly with the game state.
My composition is inspired by the wonderful “Ghost of Tsushima” from Sucker Punch Productions.
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