Working Together
Stage Zero ⓪ — Alignment
We first discuss the scope of the project, the deadlines and the budget.
We find out if we align with each other. I create a calculation of the amount of assets and time needed for the whole project, and give you a price estimate.
Stage One ❶ — Audio Style Guide
Together we define the mood and sound of the game. We define what we want the player to feel.
For this we gather music tracks as references and sound effects from inspiring games. I help break down why and how these work. We use the game's mechanics as the guiding force for the interactive elements of the score.
This makes up our Audio Style Guide.
Stage Two ❷ — Pilot Project
Using our Audio Style Guide we make a Pilot Project — a vertical slice for a demo release, music and sound for a gameplay trailer, or a whole level.
By keeping the scope small, we can easily iterate and experiment.
Stage Three ❸ — Creation & Implementation
Having completed the Pilot Project we have a clear vision for the game.
Now, I create a spreadsheet with all the audio assets we will need for the rest of the project. There’s always a lot to keep track of - I maintain the asset list so you can focus on your work.
We take care of the logistics next - milestones for the assets, source control and preferred communication workflow (Discord, email, meetings, etc.).
I craft the audio for gameplay, animations, cutscenes and trailers based on gameplay footage or a playable build. To ensure the best implementation we get the music and sound into the game as soon as possible.
We playtest, we iterate, we repeat.