Lifelong Musician & Gamer

I am an orchestral composer with an emphasis on ethnic instruments.

I've been working with indie studios and solo developers on everything from fantasy RPGs, to social deduction and simulation games. I love building intricate music systems in Wwise, giving each game its own unique and seamless soundscape.

I’m a pianist, a guitarist and a flügelhorn player, and you will frequently hear me play saz, irish tin whistle, shakuhachi and nyckelharpa in my compositions.

  • Currently playing: Kingdom Come Deliverance II


Behind the Notes

I can blame games for a lot of things in my life.

I've been playing music since forever, but it was games that made me become a composer. I studied architecture after a longstanding career of building houses in The Sims; I took up sailing because of Sunless Sea’s enveloping narrative, and I joined a longsword & rapier club after finishing the Witcher games.

I have worked as an electronics lab manager and as lead technical furniture designer where I was in charge of multi-million dollar projects. This taught me how to be responsible for every single detail, work in an organized manner with a team, all within tight deadlines. I find it natural to dig deep into the technical side of things, but I also need to create music, and I love games and the worlds they contain so I decided to be a game composer - a technical one, who doesn’t just make soundtracks, but wholly integrates the music into the game itself.