Lifelong Musician & Gamer
I am an orchestral composer with an emphasis on ethnic instruments.
I've been working with indie studios and solo developers on everything from fantasy RPGs, to social deduction and simulation games. I love building intricate music systems in Wwise, giving each game its own unique and seamless soundscape.
I’m a pianist, a guitarist and a flügelhorn player, and you will frequently hear me play saz, irish tin whistle, shakuhachi and nyckelharpa in my compositions.
Currently playing: Kingdom Come Deliverance II
Behind the Notes
I can blame games for a lot of things in my life.
I've been playing music since forever, but it was games that made me become a composer. I studied architecture after a longstanding career of building houses in The Sims; I took up sailing because of Sunless Sea’s enveloping narrative, and I joined a longsword & rapier club after finishing the Witcher games.
I have worked as an electronics lab manager and as lead technical furniture designer where I was in charge of multi-million dollar projects. This taught me how to be responsible for every single detail, work in an organized manner with a team, all within tight deadlines. I find it natural to dig deep into the technical side of things, but I also need to create music, and I love games and the worlds they contain so I decided to be a game composer - a technical one, who doesn’t just make soundtracks, but wholly integrates the music into the game itself.